Ghost Recon Breakpoint[/I] players are waiting for that signature "Ubisoft rebound" – substantial updates that'll help salvage the game – but it's been slow-going, even with tempered expectations.
After gathering
feedback from players last year, Ubisoft has latched onto the idea of a survival-oriented "immersive mode" in Breakpoint. (One of the community's most-requested changes, apart from AI squadmates, was removing Gear Score and tiered loot.) It was going to launch in February, but the immersive update has slipped to "spring 2020," and we're now supposed to hear more on March 5.
"The complexity of integrating this new mode has proven to be a challenge and we want to ensure that the experience will be a great one when it releases," Ubisoft noted in a blog post this week.
"We understand that you have been requesting more transparent communication and we aim to provide this whenever possible. There are a lot of moving parts in development which has made locking in dates challenging so we haven’t been able to communicate as much as we would have liked."
As it stands, the immersive mode and hacking-centric Engineer class will join Ghost Recon Breakpoint at the same time. The developers "are hoping to release Episode 2 with this Title Update as well."
The longer this takes, the more players are going to expect big changes. For those of us who aren't at all invested in Ubisoft's current rendition of Ghost Recon but are into either Assassin's Creed or Far Cry, Breakpoint has been an interesting case study of games-as-a-service sequels gone awry.
I'm increasingly anxious about Beyond Good and Evil 2.

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