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View Full Version : Payday 3 1.0.1 patch finally out, comes with a healthy dose of fixes



RukBot
11-04-2023, 11:09 AM
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Payday 3 has had a pretty rough start. With some notable issues (https://www.destructoid.com/payday-3-less-dependent-on-online-after-launch-weekend/) from the moment the game came out, developer Starbreeze has been promising an update to address some major concerns. Now, after a number of delays (https://www.destructoid.com/payday-3-update-delayed-again/), version 1.0.1 has launched.


If you've got the time to spare, you can check out the patch notes for the game (https://store.steampowered.com/news/app/1272080/view/3775765476417960173?l=english), which lists a bunch of fixes, tweaks, and quality-of-life changes. Everything from the audio to the visuals to the UI have been given some TLC, so Payday 3 should be in a better state now.


https://twitter.com/PAYDAYGame/status/1720107925723660628


However, for those waiting on word about a possible offline mode for the game, there's no mention of that here. That's something the developer is considering (https://twitter.com/tobiassjogren/status/1705974980972798146), but we don't know if or when it's likely to be implemented.


Why the long delay?

With trouble connecting to matches, general bugs, and the aforementioned lack of an offline mode, Payday 3 received a lot of negative feedback at launch.


Despite promising an update, Starbreeze had to push it back a bit, describing the reasons for doing so as "long and complicated," with particular concerns about risks to player progression.


As of now, the game is currently showing a "Mixed" review score on Steam (https://store.steampowered.com/app/1272080/PAYDAY_3/). Maybe that'll change now we have the new update. But who knows?


Payday 3 Patch 1.0.1 notes

Hello heisters!
After some instability, we?re finally up and running as things should be! Heisters heisting, civilians screaming and cops floundering! We?ve got a lot more cooking, keep letting us know when you find bugs and sending us your suggestions!


GENERAL



Added pre-order and edition specific items to everyone


Last radio call will now provide a last warning before alarm goes off, and will not be interrupted by other radio dialogues


Players can now not turn the camera during the full tased effect


Added a fix for the ?Cleanin? It Out? achievement to pop up when the criteria is met


Fixed an issue where the player doesn?t gain ?Rush? when masking up while sprinting


Fixed an issue where the player could bind ?Throw item? and ?Request overkill weapon? to the same keybind


Updated the aim assist function for PS5 controllers


Closing or opening doors will no longer push/move players in close proximity


Fixed a crash caused when answering a radio


Fixed a crash that could happen when vaulting near the heist end


Fixed an issue where players got stuck in crouch when playing with high ping


Added a fix so Overkill weapons don?t fall through vehicles


Fixed so the tutorial scroll box is scrollable the second time you open a tutorial popup


Added a fix for a crash caused by multiple explosions


Fixed an issue where the ?Closing the Account? trophy didn?t unlock properly


Fixed so the achievement ?Cleanin? it out? needs to be done on Overkill


Fixed issue with marking though some windows


Added a fix to prevent players from getting stuck when using a human shield that dies


Fixed a DLSS related crash


Fixed an issue where the player can get stuck and not proceeding to menus after failing a heist


Removed a state check to fix issue with AI placed bags having wrong rotation


Added a fix so game won?t crash when joining another player through social or shell


Fixed an issue with the social list not filling up


Fixed an issue where a party couldn?t matchmake if the former party leader had left the party


Fixed an issue where social list didn?t populate after reestablishing an internet connection


Changing languages should now work


Fixed a crash related to getting a random character when joining a game


Fixed a crash related to IP address


Closed the weapon experience exploit in 99 Boxes



BALANCE

For this patch, we wanted to primarily address minor fixes.


We are aware that Last Man Standing and Armor Up are performing a bit too well, so we plan to give them a few tweaks that keep them effective, but require a bit more setup compared to the benefits they offer. This will be in the next big patch. Outside of these two skills, we don?t expect any big nerfs coming to skills in the next patch, but given players are still getting used to the game, we?ll be keeping a close eye on the meta.


We are also aware that armor is considered the most desirable resource compared to ammo and health. We are happy with how armor itself works, but we want to put in a few more ways for players to restore it in the game. We also think health is underperforming right now, but addressing that will be a gradual change over the first year of updates, rather than one sweeping update.


SKILLS




Using Manipulator Basic Skill will no longer cause an interaction interference when players do multiple interactions in a row


?Battering Ram? skill can no longer be used to open blue keycard door on ?Rock the Cradle?


?Battering Ram? skill can no longer be used to open the front door on ?Touch the sky?



WEAPONS




Added ability for knives to be thrown through broken shield visors.


Fixed an issue where throwing knives couldn?t be picked up when the equipped primary or secondary weapon had full ammo


Adjusted the Vertical Grip spawn point on weapon PC9


Moved the magazine release lever on SA A144


Fixed an issue with weapon recoil in lower FPS



ENEMIES




Dozers will now get closer before engaging heisters with their shotgun


Updated the enemy flashbangs to apply flash effect more consistently


Player can no longer open doors leading to enemy spawn locations



TECHNICAL




The real meat of this update, the tech stuff! There?s a wide variety of fixes and changes on this list. Continue to let us know if you find any bugs and we?ll keep smashing them!



UI




Added a ?Keep these display changes?? message after changing screen resolution.


Fixed a minor typo in the loadout section


UI update for favor reward in result screen


Reduced description text size, in skill line menus


Added ability for players to review the EULA again after creating their accounts


Fixed an issue causing player names, and infamy levels, to not load correctly and displaying wrong information


Fixed translation issue related to the whiskey bottle in ?Touch the Sky?


Fixed overlapping text in heist overview


Added icons for when buffs are blocked due to certain skills


Dropdown for offline friends in social screen should now be displayed correctly


Added a fix for the camera zooming out of screen when inspecting an item from the vendors


Fixed an issue showing an incorrect amount of remaining radio calls when a player joins an ongoing heist


Added a fix for overlapping weapon mod names to make them more readable


Player stats are now shown in result screen when failing a heist


Added a fix so a joining player?s name is displayed in the chat


Added a button prompt showing how to exit the safe cracking mini-game


The phone hacking visualization should now always reach full when completing


Fixed locked story videos to properly reset color values when initialized


Adjustments made to fonts in settings menu


Fixed an issue with the ?report player? option not appearing


Fixed an issue where the user could interact with the menus when the report text box was open


Added a fix for stock mods ?TQ? and ?HQ?, their titles are now aligned in the loadout


Tool input is now shown as blocked when interacting with loot


Resized the loadout selection bar


Fixed an issue with joining a friend in the social menu when spamming the join button


Fixed an issue on with friends not to appear properly



AUDIO




A sound of dropping a dead body onto the ground will now be played when players drop bodies


The sound effect of sliding will now stop playing when players stop sliding


Added sound effect for closed windows being destroyed


Cinematic audio volume is now also affected by master volume


Removed ?break? VFX from throwing knives that don?t break when Retriever skill is equipped


Added a fix for smalltalk between civilians and employees not triggering


Added more small talk conversations between civilians


Shade voice over will no longer play, when players return to the main menu after canceling matchmaking


Improved the sound effect for opening crates


Disabled the Shade VO about file clues when the actual documents have already been picked up


Wolf now whisper instead of screams for medic bags during stealth gameplay


Fixed an issue where dye packs would loop the audio when breaking while being disarmed


Fixed an issue where civilian cellphone ringtones would loop forever


Fixed an issue that could cause eye scanner to play incorrect VO when scanning the correct NPC


Audio balancing for enemy VOs


Added more door sounds


Added sound effects for NPC animations


Fixed an issue where the human shield takedown sound effect would not stop if you reload your gun while choking someone out



VISUALS




Fixed a visual issue with deployables placed on moving objects that wouldn?t sync up for players joining an ongoing heist


Fixed deployables floating in the air when placed on a surface that then moved, deployables will now fall to the ground.


Fixed an issue with deployables floating when placed on certain doors


Fixed multiple minor graphical issues on the front part of the bank on ?No Rest of the Wicked?


Fixed weapon animation issue when looking upwards and using tools


Added a fix so that switching between sprinting and placing tools wouldn?t cause issues when sprinting.


Fixed animation issue when SWATs are freeing hostages appearing as taking damage


Fixed an issue on lower graphical settings causing the door of the escape helicopter to appear broken. (PC)


Fixed a bug where the player could get inside the transport van in one of the pot holes in ?Road Rage?


Fixed a bug where standing on the van would cause the player positions to glitch


Realigned The Butcher?s contractor image with the bottom of the screen


Subtitle fixes for story videos


Fixed a animation issue when using microcamera


In-game heist info screen now scales properly across aspect ratios


Adjusted enemy sabotage animation


Optimized foliage LODs



HEIST




Melee damage no longer affects environment details that should only take damage from explosions/gunfire in Gold & Sharke


Fixed missing collision, in a small area on the bank roof, on ?No Rest for the Wicked?


Removed an area that was tagged as ?public? on the roof in ?Under the Surphaze?


Fixed a bug that led guards to sometimes walk through a closed door on ?No Rest for the Wicked?


Added a fix for the Security Door that was openable without a Blue keycard on ?99 boxes?


Added a missing out of bounds screen filter in ?Under the Surphaze?


Deployables no longer disappear when thrown through vents on ?Touch the Sky?


Added a fix for canceling sliding into panic room?s door on ?Touch the Sky?


Fixed the texture of the panic room?s door on ?Touch the Sky?


?Favors? and ?Difficulty? are no longer visible in tutorials when holding Tab


Players will no longer stutter when jumping and sprinting inside the truck on ?99 Boxes?


Added collision to block players from getting stuck behind a curtain on ?Under the Surphaze?


Added collision to prevent bags from being thrown outside of the playable area on ?Road Rage?


Fixed a vent navigation issue in ?Rock the Cradle?


Fixed an issue where bags would get stuck in the forklift on ?Road Rage?


Fixed an issue where loot bags would disappear when throwing them into the zipline on ?Touch the Sky?


Fixed an issue where AI crew could get stuck in ?99 Boxes?


Fixed issues where you could throw bags out of reach on ?Dirty Ice?


Fixed an issue where some jewelry trays are clipping in the VIP room on ?Dirty Ice?


Added so the drill option appears during Stealth on ?Touch the Sky?


Disabled all interaction for placed planks once all four have been placed on ?Road Rage?


Added a fix for where the Escape Objective sometimes didn?t appear on ?Dirty Ice?


The ?Enter the Workshop?-objective will get disabled if players secure maximum loot


Fixed an issue where Mason gets poisoned despite not being delivered the poisoned drink on ?Touch the sky?


Fixed an issue where the armored truck would get stuck before the final ramp on ?Road Rage?


Fixed an Overkill difficulty issue where the bouncer wouldn?t let you proceed after showing him the VIP invitation on ?Rock the Cradle?


Adjusted the ambush setup timer on ?Road Rage?


Added collision to prevent cage bags falling through the ground on ?Rock the Cradle?


Added a fix so players cannot throw the zipline bag in the escape van on Gold & Sharke



KNOWN ISSUES




Challenge stuck at 1/1 can now be unlocked by completing the challenge again or completing the highest difficulty challenge in the sequence


The weapon charms and death wish reward from the PAYDAY 2 to PAYDAY 3 cross promotion campaign haven?t been properly granted. We hope to have this issue fully resolved by the next patch


The post Payday 3 1.0.1 patch finally out, comes with a healthy dose of fixes (https://www.destructoid.com/payday-3-1-0-1-patch-finally-out-comes-with-a-healthy-dose-of-fixes/) appeared first on Destructoid (https://www.destructoid.com).


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