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10-10-2023, 04:21 PM
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As one of the more hotly anticipated games of 2023 (https://www.destructoid.com/most-anticipated-games-october-2023/), a lot has been riding on the new Forza Motorsport. A soft reboot for the long-lasting franchise, it has taken a whopping six years for the developer Turn 10 to push out a new entry. While this would usually be cause for celebration, things aren't looking great as it currently stands, with an impressive list of known issues in Forza Motorsport for Turn 10 to acknowledge and resolve.


On day one of the game's release, Turn 10 published a comprehensive list of known issues in Forza Motorsport (https://support.forzamotorsport.net/hc/en-us/articles/21456702310931-Known-Issues-Forza-Motorsport), counting dozens of problems big and small. This, of course, isn't a problem in and of itself, but the sheer number of bugs on show is rather impressive.


It does get worse, too. On top of backend bugs, balancing issues, and performance problems, Forza Motorsport also suffers from a whole array of visual problems. Community members have been reporting extremely muddy textures (https://old.reddit.com/r/forza/comments/173zg1t/this_is_on_xbox_series_s_these_livery_textures/) and instances of car cockpits loading only partially, for example, but there may well be bigger fish for Turn 10 to fry. More specifically, Forza Motorsport can look remarkably unflattering at times (https://old.reddit.com/r/forza/comments/173yso2/how_is_this_lighting_more_realistic/), and no one knows yet whether that's the intended effect or not.


https://www.destructoid.com/wp-content/uploads/2023/10/20231010180721_1.jpg?w=640Screenshot by Destructoid

Forza Motorsport releases in a rough state

On a technical level, Forza Motorsport does indeed deliver the sort of experience that racing game fans have come to know and expect out of the franchise. It's a highly technical and engaging racer that feels appropriately similar to its wackier cousin, Forza Horizon 5 (https://www.destructoid.com/forza-horizon-5-eventlab-2-free-community-update/), all the while being more serious and grounded. The fact that Motorsport comes with such a massive list of bugs on day one, though, has left a bad taste for some.


Some of the most egregious examples include the following:




Matchmade individuals are matched using the incorrect values (lowest safety rating & highest skill rating instead of average safety rating & skill rating)


Party host can't move between different events after a race without disbanding or having to matchmake & exit


Player on Eaglerock Full Circuit may hit wall before receiving control


The game may not stay in fullscreen when playing on a non-primary monitor if the monitors are not the same resolution.


AMD machines running the PC builds will perform the entire shader precompiling step at every launch. Faster machines should be done in a minute or so, but older machines can take several minutes.


Playing offline due to not being able to connect to the Forza servers may result in an endless login retry loop.



Again, these are just some of the highlights from the full list of known issues in Forza Motorsport, as outlined by Turn 10. Further still, it appears unlikely that Turn 10 has identified all of Forza Motorsport's bugs at this time. On Reddit, players are reporting issues (https://old.reddit.com/r/forza/comments/173rnfh/official_known_issues/k47n7mn/) that haven't yet been added to the official list. In other words, as bad as the official list looks, it likely should be a fair bit longer still.


It's a rough day for Forza Motorsport, then, and Turn 10 has a long road ahead of it.

The post Forza Motorsport is out, here are the known issues Turn 10 is working on (https://www.destructoid.com/forza-motorsport-known-issues-launch-turn-10-bugs-fixes/) appeared first on Destructoid (https://www.destructoid.com).


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