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View Full Version : Starfield shipbuilders are frustrated with how it handles cargo



RukBot
10-06-2023, 10:22 AM
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Whether you love it or hate it (https://www.destructoid.com/reviews/review-starfield/), it's hard to argue against the notion that Starfield is a proper Bethesda Softworks RPG through and through. The game comes with all the classic Bethesda jankiness built into it, for better or for worse, which means many of these problems can be excused if you're a fan of, say, Fallout 4 or Skyrim. Some problems, however, cannot be solved by any measure of squinting, and the severe lack of cargo space across the board is one of them.


There's absolutely no shortage of shipbuilding features (https://www.destructoid.com/how-to-find-nova-galactic-ship-parts-in-starfield/) in Starfield, naturally, but the community has correctly identified that some of them are a bit senseless. As Redditor MaxieGreen points out, the massive 3x2 cargo bay ship node only comes with a single chest to store stuff into. A chest that, as some will have likely already found out, can only hold a whopping 150 kilograms. And this goes for every single "cargo" bay in the game: none of them have an actual practical gameplay function.


"It's funny how Bethesda adds multiple storeroom and cargo habs but none of them actually increase the storage of your ship," said giantpunda. Cargo habs are not the same thing as cargo modules, remember: Starfield has two entirely different "cargo" shipbuilding items, and only one of them will add to your vessel's total cargo hold capacity, which is what the players are taking issue with.


https://reddit.com/r/Starfield/comments/170h95x/heres_an_huge_3x2_cargo_bay_you_can_put_on_your/


What is going on with Starfield's cargo space?

In a surprising twist, Bethesda appears to have decided inventory management would be a notable challenge for players in Starfield. "You get the same storage value with a 2x1 Captains quarters, computer core, and crew stations," pointed out ConfuciusSays25 (https://old.reddit.com/r/Starfield/comments/170h95x/heres_an_huge_3x2_cargo_bay_you_can_put_on_your/k3ki3qy/). "I?m not sure why Bethesda decided this was the game they were going to be stingy about loot storage but it?s my one major gripe on a game I love otherwise."


The situation becomes even more annoying when one takes into account that there's virtually no unlimited item storage option in Starfield (https://www.destructoid.com/how-to-carry-more-and-increase-carry-capacity-in-starfield/), aside from that one crate in the basement of the Constellation building. With small chests and comically underwhelming outpost storage options, as well as an almost ridiculous amount of different resources and items to collect, there's an obvious balancing issue in place here.


Cargo space itself isn't necessarily even the crux of the problems highlighted in the featured Reddit thread, of course. It's not difficult to throw up a couple of dedicated cargo modules onto the side of a custom ship, but it makes absolutely zero sense for a cargo habitat to have no effect on a ship's cargo-carrying capacity. The situation gets stranger still when you remember that ship cockpits do come with some amount of innate cargo capacity, which means Bethesda had to consciously decide not to do the same thing with cargo habitats.


The whole inventory management setup (https://www.destructoid.com/how-to-manage-your-inventory-in-starfield-what-items-to-keep-scrap-and-sell/) therefore feels a bit half-baked as it currently stands, and Bethesda may need to do some re-thinking to get it all to a point where it feels sensible by default. And, of course, if the devs don't do it: modders will (https://www.destructoid.com/skyrim-npcs-can-fart-our-lives-are-complete/).

The post Starfield shipbuilders are frustrated with how it handles cargo (https://www.destructoid.com/starfield-ship-building-cargo-space-issues-bethesda/) appeared first on Destructoid (https://www.destructoid.com).


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