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View Full Version : AMD?s frame generation tech has finally made its debut



RukBot
09-29-2023, 02:05 PM
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At long last, AMD's response to Nvidia's ubiquitous DLSS 3.0 frame generation tech (https://www.destructoid.com/starfield-gets-a-free-dlss3-frame-generation-mod-after-all/) has made its debut. Despite the lack of pomp about the long-awaited feature, AMD has pushed FSR3 out into two relatively major games: Forspoken and Immortals of Aveum. The particularly notable bit here is that Forspoken's demo now supports FSR3 as well. This is great news for those who'd like to try frame generation out but aren't keen on buying Forspoken (https://www.destructoid.com/reviews/forspoken-review-destructoid-ps5-pc-square-enix-ella-balinska/).


More specifically, FSR3 frame generation tech will be available in Forspoken as of update 1.22 (https://overclock3d.net/news/software/amds-fidelityfx-super-resolution-3-fsr-3-tech-has-arrived-within-its-first-game-forspoken/). For Immortals of Aveum, the feature is live as of version 1.0.5.0, which could have big implications for its performance (https://www.destructoid.com/immortals-of-aveum-system-requirements-minimum-and-recommended/). Since AMD hadn't previously announced when, exactly, FSR3 would become publicly available for anyone to use, all benchmarks and comparisons with DLSS 3.0 are still pending.


https://www.destructoid.com/wp-content/uploads/2023/01/Forspoken-review-destructoid-ps5-pc-square-enix.jpg?w=640

Can AMD FSR3 compare to Nvidia DLSS 3.0?

The obvious expectation for FSR3 is that it will substantially increase a game's frame rate by leveraging frame generation technology. According to the patch notes for Immortals of Aveum's pertinent update, the tech "uses a combination of super resolution temporal upscaling technology and frame generation to deliver massive framerate upgrades in games." AI-based upscaling can result in substantial image artifacting, and frame generation is particularly sensitive to these concerns. After all, the GPU is essentially painting "fake" frames in-between actual frames to deliver smoother gameplay.


Frame generation does have immense performance implications for games that support it. But up until now, only those with Nvidia RTX 4000 graphics cards could try it out. FSR3, in comparison, could theoretically work on anything and everything, though with varying levels of success. The Immortals of Aveum team recommends that the feature should only be enabled on "AMD Radeon? RX 5000 Series and higher, NVIDIA GeForce RTX? 20 Series and higher, and Intel? Arc? 7 Series and higher GPUs." This flexibility and widespread applicability is precisely what makes the feature interesting and important in the grand scheme of things.


Anyone interested in giving FSR3 a shot for free should check out the Forspoken demo on Steam or Epic (https://www.destructoid.com/forspoken-pc-demo-steam-epic-games-store-square-enix/). Alternatively, check out Immortals of Aveum to see how the whole thing works in practice. That said, it shouldn't take long now until the first benchmarks are out, marking the start of an exciting new arms race between AMD and Nvidia.

The post AMD’s frame generation tech has finally made its debut (https://www.destructoid.com/amds-frame-generation-tech-has-finally-made-its-debut/) appeared first on Destructoid (https://www.destructoid.com).


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