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View Full Version : Cyberpunk 2077 lets you ditch the campaign of Phantom Liberty entirely, if you want



RukBot
09-26-2023, 12:14 PM
https://www.destructoid.com/wp-content/uploads/2023/09/CyberpunkPL_IdrisLead_092623.jpg

The campaign of Cyberpunk 2077 Phantom Liberty is an intense, high-octane spy thriller, with plenty of twists and turns to keep you on your toes until the end. If that sounds like a bit too much for you to handle, CD Projekt has also offered an easy way to say "no, thank you" and leave it, for good.


As it turns out, Phantom Liberty has a dialogue option that will let you ditch its campaign entirely. If the goings get tough and you no longer wish to take part in the story, you can walk away, albeit after one extra confirmation. It happens pretty early on in the expansion, but just a heads up that we'll be talking about the mission content in "Lucretia, My Reflection."


https://www.youtube.com/watch?v=P39n86v-T7w


After meeting up with Solomon Reed, portrayed by Idris Elba, you'll head back to chat with NUS President Rosalind Myers. The pair of you will discuss what's happened in Dogtown so far, with some foreboding speculation about another force at work behind the scenes.


At this point, Myers and Reed will ask V to stay on and help with the mission to find Songbird. Normally, one would sign up for this gig. But you also have the option to decline them.


https://www.destructoid.com/wp-content/uploads/2023/09/CyberpunkPL_ImOut_092623.jpg?w=640Screenshot by Destructoid

Hit the bricks

Choose "You're right, I'm out" and both parties will question your motivation. Myers reminds you that Songbird was helping V search for a cure for the Relic, and that the NUSA will help V?if they offer their help in return.


Decline again with "Made my decision" and congratulations, you have failed the mission and are now locked out of the Cyberpunk 2077 Phantom Liberty campaign. This removes you from the quest itself, and cancels any future opportunities, too.


I've tested it out myself and yeah, you can just turn off Phantom Liberty entirely. You can still load an old save and choose the other options, but playing forward from that decision point, you cannot undertake any more of the mainline Phantom Liberty missions. This also locks you out of getting the new ending added as part of the expansion, too.


As PC Gamer (https://www.pcgamer.com/psa-you-can-lock-yourself-out-of-cyberpunk-2077-phantom-libertys-main-questline-early-on/) reports, you do get one text update a few days later from Reed, confirming your "mutual acquaintance" has made it home safe. And then he takes himself out of your contacts. Fair enough.


While I don't see why anyone would do this, I do appreciate that it's here. Cyberpunk 2077 Phantom Liberty gets to join the likes of Far Cry 4 (https://www.destructoid.com/far-cry-4s-alternate-ending-only-takes-a-half-hour-to-access/) in having easy "nah, I'm good" options to just peace out and end the game before the drama kicks off.

The post Cyberpunk 2077 lets you ditch the campaign of Phantom Liberty entirely, if you want (https://www.destructoid.com/cyberpunk-2077-phantom-liberty-expansion-ditch-campaign-im-out/) appeared first on Destructoid (https://www.destructoid.com).


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