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View Full Version : I?m ready to be an architect with Cities: Skylines 2 new progression system



RukBot
08-22-2023, 06:40 AM
https://www.destructoid.com/wp-content/uploads/2023/08/Cities-Skylines-2-Progression.png
As we get closer to the Cities: Skyline 2 launch, developer Colossal Order has been highlighting various features of the city builder with weekly video releases (https://www.youtube.com/@CitiesSkylines). Today's video highlights the new Game Progression system which looks more in-depth than the original Cities: Skylines (https://www.destructoid.com/reviews/review-cities-skylines/).
There are 20 milestones in total that you can strive for with each one unlocking new rewards. Unlocking a milestone will earn you some cash as well as some expansion permits and development points.
Expansion permits allow you to add new tiles to add to your city, expanding the bounds in which you can build your metropolis. You can also use expansion permits to check out the exact resource and quality aspects of a prospective tile.
https://www.youtube.com/watch?v=JtytQ9rX3Bc
New development points system introduces progression treesThe addition of development points is where it looks like progression in Cities: Skyline 2 will really shine. Development points are required to add city services such as fire departments, water and electric utilities, educational buildings, and more. Each city server has its own unique tree that you will spend development points on to unlock new buildings. As your city grows and the demands of your population change, you will have to unlock new buildings to address them. The further down the tree you progress, the more advanced each building is offering higher levels of sophistication and specialization.
For example, when addressing the transportation needs of your population, you will first unlock basic transportation services like buses. However, from there you will have to choose from several options. You could choose to unlock trains, trams, and eventually subways. Or, you could go down the water tree and unlock boats or even the air tree and unlock planes and eventually even a space center.
Also, it looks like milestones will progress differently in Cities: Skyline 2. Cities: Skylines progressed and unlocked milestones based simply on reaching new population highs. Bu int Cities: Skyline2, each milestone requires a certain amount of XP to unlock it. According to the video, you'll unlock XP passively based on population happiness as well as actively by investing in your city and placing key buildings or building up infrastructure like roads.
I saw some pretty interesting-looking buildings on the development tree in the trailer. I'm not exactly sure what I'll be able to do with a Large Hadron Collider, but I'm excited to find out. I'm excited to see what other cool things we can unlock via progression in Cities: Skyline 2.
Cities: Skylines 2 releases on October 24 on PC, PlayStation 5, and Xbox Series X|S.
The post I’m ready to be an architect with Cities: Skylines 2 new progression system (https://www.destructoid.com/im-ready-to-be-an-architect-with-cities-skylines-2-new-progression-system/) appeared first on Destructoid (https://www.destructoid.com).


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