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View Full Version : Resident Evil 4 player attempts to finish the game with 0% accuracy



RukBot
08-16-2023, 11:03 PM
https://www.destructoid.com/wp-content/uploads/2023/08/resident-evil-4-remake.jpg
Unsurprisingly, the remake of Resident Evil 4 has been doing pretty well for itself (https://www.destructoid.com/resident-evil-4-remake-tops-five-million-in-sales/) since it released in March. Given the months that have elapsed since then, fans have been finding new ways to entertain themselves in what many consider one of Capcom's best games.
One such example comes from YouTube user Xenoxygene (https://www.youtube.com/@Xenoxygene) (as spotted by PCGamesN (https://www.pcgamesn.com/resident-evil-4-remake/no-shots)), in which they challenge themselves to complete the game without firing a single bullet at an enemy.
https://twitter.com/Xenoxygene/status/1690837674901274624
The idea being to make it all the way to the end with a perfectly abysmal accuracy rating of 0%. However, as you can imagine, there were many tribulations to attempting such a thing in a game known for a lot of gunfire.
How did it go?The first thing Xenoxygene has to establish is what constitutes accuracy in the Resident Evil 4 remake. For starters, killing an enemy with the knife or explosives doesn't count. Neither does the rocket launcher, it seems.
In order to ensure that 0% accuracy was met for each level, they made sure to fire at least one bullet into a wall or ceiling so the game would register the gun had been fired, but it hadn't hit an enemy.
Obviously, this wouldn't be a challenge if it was easy, and the player does come across several obstacles. One such example being the infamous water room, in which Leon has to protect Ashley while she activates cranks.
https://youtu.be/MBWi0Obny58
This led Xenoxygene to placing mines on the stairs the Zealots would walk by, which would take them out without a bullet being needed.
Sadly, the challenge proved a little too much in Chapter 11, when it became apparent that it wasn't possible to get through the mine cart section without having to use a gun to take out enemies.
Even a script that was programmed to fire continuously into the ceiling in order to bring the accuracy right down couldn't get it below 0.1%.
As such, Xenoxygene was unable to get 0% accuracy across the board, but it's definitely a valiant effort, especially considering the tricks that had to be employed in areas where firing a bullet was a necessity. It begs the question of whether anyone can come along and actually finish the challenge.
The post Resident Evil 4 player attempts to finish the game with 0% accuracy (https://www.destructoid.com/resident-evil-4-player-tries-to-finish-the-game-with-zero-accuracy/) appeared first on Destructoid (https://www.destructoid.com).


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