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View Full Version : The Sega Genesis Mini 2 is a wild experiment that proves we need more Minis



RukBot
11-11-2022, 04:14 PM
https://www.destructoid.com/wp-content/uploads/2022/11/Sega-Genesis-Mini-2-0.jpg
If you ever wanted to play The Ooze in 2022, this is your chanceI feel like the whole "mini console" craze was custom made just for me. As someone who was alive when these systems were ushering in a new era for video games and a collector: it's just a perfect match.
Nintendo was on a roll there with the NES (https://www.destructoid.com/review-nes-classic-edition/) and SNES (https://www.destructoid.com/review-nintendo-super-nes-classic-edition/) "Classics," but after the PlayStation effort, things kind of quieted down. Thankfully, Sega has just given us their second Genesis/Mega Drive mini, and if this iteration is any indication, I wouldn't mind of they kept going.
https://www.destructoid.com/wp-content/uploads/2022/11/Sega-Genesis-Mini-2-1.jpg
The consoleHere's everything you get with the box:


The console itself (with working power/reset buttons) - Width 4.7 inches (120.8 mm) x Height 1.3 inches (32.3 mm) x Length 4.6 inches (116.5 mm) - Video output: 720p, 480p
An HDMI cable
A power cable (micro-USB)
A power adapter
One controller - Width 5.5 inches (140 mm) x Height 2.8 inches (70 mm) x Length 1.1 inches (29 mm) - Length 6.6 ft

Yes, it just comes with one controller, down from two in the original box (https://www.destructoid.com/review-sega-genesis-mini/). It's a shame, though the controller does feel sturdy, and previous Genesis Mini owners will easily be able to acclimate when they hook either of them up.
Thankfully, the power adapter ensures that you can fully play the Genesis Mini 2 out of the box. I've seen a variety of opinions on whether or not these sorts of systems "need" to include the power adapter, and I'll say the same thing that I say to Apple products that don't have one: just include it!
Aesthetically, I dig that it differentiates itself from the original Genesis Mini, and can be told apart at a glance. The console itself, like many minis, is lightweight and convenient to store/lug around. I try and keep all of my minis in larger freezer bags, with all their cords and controllers stored together.
https://www.destructoid.com/wp-content/uploads/2022/11/G.png
The OSThe Sega Genesis Mini 2 has a simplistic set of menus, but they are functional, especially the sorting options. You can sort games by title, release date, recently played, listing CDs first, or by the number of players (note: there are 20 multiplayer games on offer in the Mini 2, with support for up to two people).
The options menu is slim, but there are options nonetheless:


A toggle for full screen support or the proper aspect ratio (4:3)
Nine wallpapers
Classic or new sound effects
The ability to toggle the display to look like a bookshelf of game cases, or the traditional game box images
Support for up to eight languages
Four save slots per game

That's pretty much all there is to it. When playing a game you can press the "mode" button on the top right of the controller, which will bring up the save/load and "return to title" menu. That button is extremely convenient and not in the way at all, and the menus are responsive.
https://www.destructoid.com/wp-content/uploads/2022/11/Sega-Genesis-Mini-2-2.jpg
The gamesAs a refresher, here's the full list of games in the Sega Genesis Mini 2:



Title

Type



After Burner II

Cartridge



Alien Soldier

Cartridge



Atomic Runner

Cartridge



Bonanza Bros.

Cartridge



ClayFighter

Cartridge



Crusader of Centy

Cartridge



Desert Strike: Return to the Gulf

Cartridge



Earthworm Jim 2

Cartridge



Elemental Master

Cartridge



Fatal Fury 2

Cartridge



Gain Ground

Cartridge



Golden Axe II

Cartridge



Granada

Cartridge



Hellfire

Cartridge



Herzog Zwei

Cartridge



Lightening Force: Quest for the Darkstar

Cartridge



Midnight Resistance

Cartridge



OutRun

Cartridge



OutRunners

Cartridge



Phantasy Star II

Cartridge



Populous

Cartridge



RAINBOW ISLANDS -EXTRA-

Cartridge



Ranger-X

Cartridge



Ristar

Cartridge



ROLLING THUNDER 2

Cartridge



Shadow Dancer: The Secret of Shinobi

Cartridge



Shining Force II

Cartridge



Shining in the Darkness

Cartridge



Sonic 3D Blast

Cartridge



SPLATTERHOUSE 2

Cartridge



Streets of Rage 3

Cartridge



Super Hang-On

Cartridge



SUPER STREET FIGHTER II THE NEW CHALLENGERS

Cartridge



The Ooze

Cartridge



The Revenge of Shinobi

Cartridge



ToeJam & Earl in Panic on Funkotron

Cartridge



Truxton

Cartridge



VectorMan 2

Cartridge



Viewpoint

Cartridge



Virtua Racing

Cartridge



Warsong

Cartridge



Ecco the Dolphin (CD Ver.)

SEGA CD



Ecco: The Tides of Time (CD Ver.)

SEGA CD



Final Fight CD

SEGA CD



Mansion of Hidden Souls

SEGA CD



NIGHT STRIKER

SEGA CD



Night Trap

SEGA CD



Robo Aleste

SEGA CD



Sewer Shark

SEGA CD



Shining Force CD

SEGA CD



SILPHEED

SEGA CD



Sonic The Hedgehog CD

SEGA CD



THE NINJAWARRIORS

SEGA CD




Sega Genesis Mini 2 list of bonus games:


Title

Type



Devi & Pii

Previously unreleased



Fantasy Zone

New Port



Space Harrier II (+Space Harrier)

New Ports



Spatter

New Port



Star Mobile

Previously unreleased



Super Locomotive

New Port



VS Puyo Puyo Sun

New Port




Some of the additions, frankly, are insane. Not once in my wildest dreams did I imagine Clayfighter (https://www.destructoid.com/weekly-kusoge-clayfighter-sculptors-cut/) would be relevant again nearly 30 years later. There's just a bizarre smattering of games here, with absolute classics you may have seen in various compilations like Phantasy Star II, After Burner II, The Revenge of Shinobi, and OutRun: juxtaposed to things like The Ooze (in which you control a growing goop pile) and Bonanza Bros (a game where you control criminals with split-screen co-op support). The Genesis Mini 2 is also shmup heavy, adding in games like Hellfire and Granada on top of the recognizable names.
Although other Mini consoles generally have a "safer" selection of games, surfing through the Genesis Mini 2 was one of my favorite experiences of them all. There's just some stuff here that even retro enthusiasts haven't heard of, or played. Flipping through them and selecting wild cards felt like breathing rarified air. There's so much history in this little thing, and even though all of it isn't going to be worth playing from many points of view: I'm glad it's preserved nonetheless.
Interestingly, a few marquee games have been tweaked, which is something I want to see more in Mini releases. Phantasy Star II has the option to speed up movement, and contains an easy mode exclusive to the Mini 2. OutRun has new music, and Rainbow Islands Extra has additional content via the titular "extra mode," which wasn't previously released outside of Japan.
Really, the easiest way to see if the Genesis Mini 2 is for you is to look at the game list and see if even 20 of them excite you in any way. To be frank, I'm surprised someone actively greenlit some of these games in the first place. But it's that bold choice that will ensure that I'll be keeping my Genesis Mini 2 hooked up throughout the holiday season.
If you want one, you can find them on Amazon for import officially from Sega: with about a $20 shipping fee added on if you're getting it in the US.
The post The Sega Genesis Mini 2 is a wild experiment that proves we need more Minis (https://www.destructoid.com/sega-genesis-mini-2-review/) appeared first on Destructoid (https://www.destructoid.com).


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