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View Full Version : Slime Rancher 2 sold over 100K copies in less than six hours



RukBot
09-23-2022, 09:07 PM
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The slimy indie hit returnsLots of great indie games have been getting a lot of love this year ? Stray was Annapurna's biggest launch by far, and Cult of the Lamb had over a million players in a week (https://www.destructoid.com/cult-of-the-lamb-hits-over-a-million-players-in-only-a-week/). Now it looks like Slime Rancher 2 is joining those ranks, because it has reached a big milestone of over 100,000 copies within the first six hours of its release. Nick Popovich, co-founder and CEO of the studio behind the Slime Rancher series Monomi Park, shared a tweet yesterday thanking fans for making the game a success.
For those who may not be familiar, the first (https://www.destructoid.com/reviews/review-slime-rancher/)Slime Rancher (https://www.destructoid.com/reviews/review-slime-rancher/) game came out back in 2017 after about a year of being in early access. In the game, players take on the role of a farmer tasked with collecting and breeding different types of slimes on their very own ranch, all wrapped up in an open-world FPS-style packaging. Critical reception to Slime Rancher was favorable, but over the years it garnered something of a cult following, and got PlayStation and Switch releases years after its initial launch for PC and Xbox.
https://twitter.com/NickPopovich/status/1573097739507875843
Anecdotally, I've seen love for the Slime Rancher series spread through word of mouth more than anything ? it's another one of those cozy farming-style games (https://www.destructoid.com/how-stardew-valley-ushered-in-farming-simulators-renaissance/) that players just can't seem to get enough of. It's exciting to see the devs put out a sequel to the beloved indie game that has been met with nearly universal praise (https://www.gamesradar.com/slime-rancher-2-nearing-1000-overwhelmingly-positive-reviews-after-smashing-sales-record/), because maintaining that momentum can be difficult.
100,000 may seem like a relatively small number compared to some huge launches that can be in the millions, but for an indie studio, that can be life-changing. Here's hoping we continue to see more great things from Monomi Park, because they've managed to tap into a certain kind of magic that we don't see very often.
The post Slime Rancher 2 sold over 100K copies in less than six hours (https://www.destructoid.com/slime-rancher-2-sold-over-100k-copies-six-hours/) appeared first on Destructoid (https://www.destructoid.com).


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