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View Full Version : The best Live A Live tip: Don?t be afraid to take breaks and skip around stories



RukBot
07-22-2022, 01:38 PM
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Some stories will have gameplay mechanics that inform other erasWant a Live A Live tip? While the game is fairly straightforward (you do a series of individual stories that connect) there's one big thing you can do to make everything easier: take some breaks, and don't be afraid to drop in and out of stories.
As we talked about in the review (https://www.destructoid.com/reviews/review-live-a-live-square-rpg-nintendo-switch), Live A Live is actually comprised of several eras with unique protagonists (https://www.youtube.com/watch?v=2tQt3Nq8hTw) (with their own sets of skills and equipment):


Prehistory
Imperial China
Edo Japan
Wild West
Present Day
Near Future
Distant Future

Starting with Imperial China is a good way to get acclimated with Live A LiveAnother Live A Live tip: you can pick any of them to start with, and really, there's no wrong choice. However! Imperial China is one of the most "ramp"-prone stories: meaning, it eases you in more than say, Edo Japan or Present Day, which kick off with higher-stakes combat.
Speaking of: combat! If you dive into a story (like the aforementioned two) and are immediately pressed with figuring out Live A Live's combat system, it's totally okay to head to the main menu, then quit to the "character/story select" screen. From there you can head into an era that might have a better "intro" so to speak, with more time to breathe and learn how to approach the combat grid and the movement mechanic.
The post The best Live A Live tip: Don’t be afraid to take breaks and skip around stories (https://www.destructoid.com/live-a-live-tip-where-to-start-skip-around-stories/) appeared first on Destructoid (https://www.destructoid.com).


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